SKIDROW released the crackfix for well known game Portal 2. It fixes some type of crash. So I guess it’s better to use this one. Release name: Portal.2.Crack.Fix-SKIDROW. Portal Offset is a Portal 2 Mod that aims to have 5 test chambers so quite a short mod with custom dialogue and soundtrack. Portal Experimental (Episode 1) Oct 19 2020 TBD Puzzle. Earlier today, when Geoff Keighley tweeted that his own app for the iPad (also now available on Steam), The Final Hours of Portal 2, had been updated with a new (and free) 2,500 word chapter, we. The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2.
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IMMEDIATELY AFTER PAYMENT YOU WILL RECEIVE AN ACTIVATION LINK
GIFTA ON STEAM WITHOUT REGIONAL RESTRICTIONS !!!
=
A new chapter has been added to The Final Hours of Portal 2 with details on the development of the Peer Review Expansion and the latest information on the future of Portal 2!
ABOUT THE DIGITAL BOOK
The Final Hours of Portal 2 interactive app takes you to the most secret corners of Valve´s offices for a peek behind the scenes of the new Portal 2 game. Journalist Jeff Kayley, who was given the unprecedented opportunity to get close to Valve to write over 15,000 words information. Starting with the secret and delayed last-minute prequel to Portal, The Final Hours of Portal 2 tells a gripping and dramatic story filled with exclusive photos, videos, interviews, interactive experiences and more.
MAIN FEATURES:
In The Final Hours of Portal 2, Valve talked about:
The fact that Portal 2 was originally intended as a prequel to the first game without portals and GLaDOS.
Post-Half-Life 2: Episode 2 Design Experiments, Including Video of the Previously Unseen Project Two Bots, One Wrench
The way Portal 2´s storyline changed during development. Awesome articles and images.
Jonathan Coltone´s creation of 'Want You Gone' - the game´s final song.
Interactive part:
Play with portals in an interactive diagram and learn how to use them.
Panoramas covering the entire Valve offices.
Hear the songs that inspired the developers of Portal 2.
Listen to the song 'Want You Gone' during various stages of development.
Plush Wheatley in action!
Destroy Aperture Laboratories by sliding your fingers across the screen.
Connect with fans and express your opinion through polls and a feedback form.
IMMEDIATELY AFTER PAYMENT YOU WILL RECEIVE AN ACTIVATION LINK
GIFTA ON STEAM WITHOUT REGIONAL RESTRICTIONS !!!
=
A new chapter has been added to The Final Hours of Portal 2 with details on the development of the Peer Review Expansion and the latest information on the future of Portal 2!
ABOUT THE DIGITAL BOOK
The Final Hours of Portal 2 interactive app takes you to the most secret corners of Valve´s offices for a peek behind the scenes of the new Portal 2 game. Journalist Jeff Kayley, who was given the unprecedented opportunity to get close to Valve to write over 15,000 words information. Starting with the secret and delayed last-minute prequel to Portal, The Final Hours of Portal 2 tells a gripping and dramatic story filled with exclusive photos, videos, interviews, interactive experiences and more.
MAIN FEATURES:
In The Final Hours of Portal 2, Valve talked about:
The fact that Portal 2 was originally intended as a prequel to the first game without portals and GLaDOS.
Post-Half-Life 2: Episode 2 Design Experiments, Including Video of the Previously Unseen Project Two Bots, One Wrench
The way Portal 2´s storyline changed during development. Awesome articles and images.
Jonathan Coltone´s creation of 'Want You Gone' - the game´s final song.
Interactive part:
Play with portals in an interactive diagram and learn how to use them.
Panoramas covering the entire Valve offices.
Hear the songs that inspired the developers of Portal 2.
Listen to the song 'Want You Gone' during various stages of development.
Plush Wheatley in action!
Destroy Aperture Laboratories by sliding your fingers across the screen.
Connect with fans and express your opinion through polls and a feedback form.
Additional information
I would be very grateful for the feedback after the purchase.
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3. The link received after the purchase, you must copy and paste into your Internet browser, log in under your Steam account and take a gift to yourself in the LIBRARY or add it to your INVENTORY.
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Related to item 'Portal 2 - The Final Hours (Steam Gift Region Free)':
From Combine OverWiki, the original Half-Life wiki and Portal wiki
Portal 2 The Final Hours
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This article is a stub. Maybe you can help by expanding it. |
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The Final Hours of Portal 2 | |
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Author(s) | |
Language | English |
Subject(s) | Video game design |
Publisher | |
Publication date | April 21st, 2011[1] |
The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.
The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.
- 1Contents
- 1.1Introduction
- 1.16Bonus: The Art of Rattmann
Contents[edit]
Introduction[edit]
Foreword by Geoff Keighley[edit]
About the author[edit]
About the game[edit]
About the developer[edit]
Chapter 1: Let the Games Begin![edit]
Portal 2 - The Final Hours Cracker Barrel
Describes a typical day at Valve.
Chapter 2: Prince Squid and Judge Dredd[edit]
Portal 2 - The Final Hours
Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.
Chapter 3: A Triumph, Huge Success[edit]
Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.
Chapter 4: Two Bots, One Wrench[edit]
Talks about the Two Bots, One Wrench design experiment as part of the 'Directed Design Experiments'.
Chapter 5: Eccentric Dead Billionaire[edit]
Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.
Chapter 6: The Aha Moment[edit]
Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.
Chapter 7: Just One Person[edit]
Portal 2 - The Final Hours Cracked
![Final Final](/uploads/1/2/9/3/129354694/296319811.jpg)
Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.
Chapter 8: The Power of Paint[edit]
Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.
Chapter 9: The Odd Couple[edit]
Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.
Chapter 10: Making Games is Hard[edit]
Summarizes the 'surprise' Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.
Chapter 11: Used to Want You Dead[edit]
Describes how Jonathan Coulton worked with Valve on making 'Want You Gone'.
Chapter 12: The Final Hours[edit]
Talks about the last few steps before completing Portal 2, including details from inside the 'test chamber', or playtesting area.
Chapter 13: The World is About to Change[edit]
Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.
Chapter 14: Unlikely Architects[edit]
Describes development on the Portal 2 DLC Peer Review and the Portal level editor.
Bonus: The Art of Rattmann[edit]
A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.
Gallery[edit]
- Steam header.
Credits[edit]
See also[edit]
References[edit]
Portal 2 - The Final Hours Cracker
External links[edit]
- The Final Hours of Portal 2 on Steam
![Portal 2 - the final hours Portal 2 - the final hours](/uploads/1/2/9/3/129354694/631553586.jpg)
Real world subjects | |
---|---|
Soundtracks | Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life: Alyx ·The Orange Box · Portal · Portal 2 |
Songs | 'Exile Vilify' · 'Cara Mia Adio (Turret Opera)' · 'GLaDOS' Song' (cut) · 'Still Alive' · 'Want You Gone' · 'You Wouldn't Know' |
Companies | Arkane Studios · Captivation Digital Laboratories · Cloudhead Games · Cryptozoic Entertainment · Electronic Arts · Gearbox Software · Junction Point Studios · Nvidia Corporation · Sierra Entertainment · Sixense Entertainment · Traveller's Tales · Taito Corporation · Valve Corporation · Vivendi Games · Zen Studios |
People | Character models · Production staff · Voice actors |
Other media | Comics:Portal 2: Lab Rat · Randolph the Red-Nosed Turret · Turret Lullaby Development booksandarticles:The Art of Portal 2 · The Final Hours of Half-Life 2 · The Final Hours of Portal 2 · Half-Life 2: Raising the Bar · The Final Hours of Half-Life: Alyx Films:Half-Life: Uplink |
Mascots | Bendy · Mr. Valve |
Other | ApertureScience.com · Canon · Games · Half-Life and Portal universe · Recurring themes · Retcons |
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